

“We definitely are going to make changes to make it feel challenging, like it felt before,” said Blackburn.

In a modern Destiny where every Super can eliminate a dozen or more enemies, and players can trap doorways with weapons like Anarchy, boss encounters like Atheon and Templar would just fall over.Īnd therein lies the challenge for Blackburn and the raid design team. The team determined that “we would smoke this with Destiny 2 weapons and armor mods.” Speaking from personal experience, going back to old Destiny raids earlier this year, Vault of Glass’ enemies feel weak, and the flow of enemies onto the battlefield is extremely slow. “The guardians have become significantly stronger in this amount of time,” said Blackburn.īlackburn told Polygon the raid team responsible for the Vault of Glass remake went back into the original version on PlayStation 4 just to see how it felt. “Which is probably pretty different than if we just did a straight port of Vault of Glass.” Since Vault of Glass first debuted in the original Destiny, players have gotten new Supers, new Exotics, new weapon types, a new element, and, well, a sequel.

“I think the ultimate goal here is to make it feel like Vault of Glass felt when the first time you did it,” said Blackburn. How different will Vault of Glass feel? The entrance to Vault of Glass is on Venus, which isn’t a playable location in Destiny 2 Image: Bungie We spoke to assistant game director Joe Blackburn to understand what a modern Vault of Glass looks like. But after game director Luke Smith posited that newer enemy types like Champions could make their way into the old raid, players have wondered how much the beloved raid will be “modernized” in Destiny 2. One of the most exciting features coming down the pipeline in this coming year - at least, of the features that players know about - is the return of Vault of Glass, the franchise’s original raid. With Destiny 2: Beyond Light’s November launch, the looter-shooter sequel is officially in Year 4.
